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Fire Ghost

(image)

Wisps take the form of a ghost when they have enough power. These ghosts are composed of the fire element and breathe out fire.

Special Notes: This unit will recover 3 HP per turn when on lava, sandy or desert terrain. The effects of poison will not be prolonged or cured.

Information

Advances from: Fire Wisp
Advances to:
Cost: 40
HP: 63
Movement: 6
XP: 150
Level: 3
Alignment: neutral
IDFire Ghost
Abilities: heat absorption

Attacks (damage - count)

(image)fire claws
melee
10 - 2
fire
(image)fire breath
ranged
8 - 5
fire

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire80%
(icon) cold-70% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave160%
(icon) Coastal Reef130%
(icon) Deep Water320%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen220%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove140%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp130%
(icon) Unwalkable150%
(icon) Village150%